While you're at it, access the Wall Safe and medical station nearby.īefore returning to speak with the guard, walk onto the balcony. The datapad has the password ("Peruggia"), and after reading it, Kasumi will say that she now has a sample of Chief Roe's voice. You will need to enter the Security Room (left of where Hock is standing), take out two Eclipse guards, and read the datapad on the desk. Before he will allow you access, he will want to verify your access with the head of Hock's private security team (Chief Roe). The subtle method requires convincing the guard (Samuels) outside Hock's quarters to let you in. You have two options for this one involves subterfuge, the other brute force. To obtain Hock's DNA you need to get into his private rooms. After examining it closely, she says that three things are needed: cut the power to the kinetic barrier, get samples of Hock's DNA from his private quarters for the DNA scanner, and record a voice sampling so Kasumi can reconstruct the password using a programmed version of Hock's voice. When you get close to the door, Kasumi decloaks and examines the vault door. You can’t get in yet so move to the vault on the lower level. Heading back inside there is a door that leads to Hock private quarters and is guarded by a merc, Samuels. Apparently there is a Chief Roe in charge and Kasumi says that if you can get into the guards' communications it would help. Hock is currently unavailable for talking at the moment so move out onto the deck and read a datapad. Then she reminds you about the vault so move on. When you reach the end of the corridor off to the left is a security office that Kasumi says you will need to get access to eventually. If Zaeed's loyalty mission was previously done then some party guests will comment on either Vido Santiago's escape or death. While walking around the party, guests will comment on various missions that you have or haven't completed yet. When you are inside move through the party and enjoy yourself while you can. Then Kasumi activates her cloak and heads inside with you. Respond to that and Kasumi will pull you aside and is understanding of why she must wait outside. Respond in any way you wish, then the guard turns up nothing and Hock lets you proceed in but insists that your friend (Kasumi) must stay outside, because Hock doesn’t like the way she looks. When you arrive at the entrance to the party, one of the Eclipse guards takes some issue with your gift and begins scanning it, which brings Hock out. Once inside you will arm up, break into the vault, obtain the graybox and leave Hock's complex. You will bring in a tribute in the form of a statue of Saren, which actually conceals your weapons and armor. You and Kasumi will break into Hock's vault and grab the graybox of Kasumi's deceased partner and lover, Keiji, which literally contains a snapshot of his brain. In a nutshell: you will be going to a party at Hock's house, which will feature some of the biggest scumbags in the galaxy. Kasumi will go over the plan and every detail of it. On the ride over you can ask about your cover-either Solomon or Alison Gunn, depending on Shepard's gender-and your new formal attire (which becomes a casual outfit option following this mission). Only Shepard and Kasumi take part in this mission. The Arc Projector has reasonable crowd control properties and an even wider area of effect, but its longer charge time requires you to expose yourself for longer while firing it. The M-622 Avalanche makes an excellent Heavy Weapon choice for this mission as its large area of effect and crowd control properties can substantially reduce the difficulty of some otherwise tough engagements. If you're playing a "pistol only" class and are seeking an alternative SMG, you may be tempted to do this mission very early, since doing so unlocks a very good one.Īlthough you won't be offered the usual pre-mission weapons selection screen, you will have an opportunity to pick your weapons loadout before the main combat portion of the mission begins. Since Kasumi is the one and only squad member for this mission, a key aspect of preparation involves deciding when to undertake it. Energy Drain makes a useful bonus power since there are several long firefights in which ammo can become an issue if you're only carrying two weapons. The enemies here are mostly shielded, and the tech-oriented classes will have additional innate advantages. The combat portions of this mission are substantially more difficult than in most other loyalty missions, between the unusually high number of enemies in most encounters and the lack of a third squad member.
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